AISBAISB 2016: Sheffield, 4-6th April

THE CONFERENCE HAS NOW FINISHED

The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2016 Convention will be held at the University of Sheffield, UK, from 4-6th April 2016. Prof Tony Prescott (Department of Psychology) and Prof Daniela Romano (visiting academic at Sheffield Robotics and Professor in Computing at Edge Hill University) are the 2016 conference chairs, which will be hosted by Sheffield Robotics.

The convention is structured as a number of co-located symposia on a wide variety of topics in Artificial Intelligence and Cognitive Science, together with a number of plenary talks and events. Each symposium lasts for one or two days, please see the individual symposium information for information and details of paper submissions.

Symposia

AI & Games Symposium Programme

Artificial Sexuality Symposium Programme

Computational Creativity Symposium Programme

Embodied Cognition, Acting & Performance

New Frontiers in Human-Robot Interaction Symposium Programme

New Perspectives on Depression: Lifting the Veil Symposium Programme

Principles of Robotics Symposium Programme

Social Aspect of Cognition & Computing Symposium Programme

 

  • AI & Games

    The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games.
    Computer games now form an important sector of the computing and entertainment industries, but the need for better artificial intelligence in games is deeply felt and recognised by the industry.  Conversely, games offer new challenges and excellent application domains for AI technology and research.  Games are increasingly used for education, serious games or game-based learning, where AI techniques can create a believable, engaging experience for learners.  The AI & Games Symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of engaging intelligent games.

  • Artificial Sexuality

    Sexual activity is central to our very existence; it shapes how we think, how we act and how we live. It is deeply embedded in our society. With cognitive systems development being heavily influenced by human cognition, perception, and interaction, should sexual behaviour and sexuality be part of that influence? Previous research has examined what might happen to us if we form close relationships with machines and intelligent systems. We feel that this is only one aspect of what we term Artificial Sexuality, and suggest that there are multiple and equally important strands that have not yet been fully explored, including – but by no means limited to – modelling sex and cognition, embodiment, gender issues, reproduction, ethics, and law.

  • Computational Creativity

    This symposium aims to bring together researchers to discuss the question of what it means for computers to model creative behaviour, or indeed to behave themselves in a way that might be considered creative.  In addition to the description of computational approaches to generating creative output in a variety of domains, we will be considering the evaluation of computational creativity, both in terms of process and product, as well as the computational assessment of the creativity of other human and digital agents.

  • Embodied Cognition, Acting and Performance

    In our research, the four branches of radical cognitive science—embodied, embedded, enactive and ecological—dialogue with performance, with particular focus on post-cognitivist approaches to understanding the embodied mind-in-society; de-emphasising the computational and representational metaphors; and embracing new conceptualisations grounded on the dynamic interactions of “brain, body and world”. Radical cognitive science reaches out to areas of scholarship also explored in the fields of performance practice and training as we aim to facilitate a new inter- and transdisciplinary discourse in which to jointly share and explore common reactions of embodied approaches to the lived mind.

  • New Frontiers in Human-Robot Interaction

    Human-Robot Interaction (HRI) is a quickly growing and very interdisciplinary research field. Its application areas will have an impact not only economically, but also on the way we live and the kinds of relationships we may develop with machines. Due to its interdisciplinary nature, different views and approaches towards HRI need to be nurtured. In order to help the field to develop, this symposium will encourage submissions in a variety of categories, thus giving this event a unique character. The symposium will consist of paper presentations, panels and, importantly, much time for open discussions which will distinguish this event from regular conferences and workshops in the field of HRI.

  • New Perspectives on Depression: Lifting the Veil

    This symposium seeks to weave together a number of innovative strands of development in our understanding of depression as a major mental health issue: what it is (one thing or many different things?), what causes it (or is that asking the wrong question?), how it stands in relation to ongoing discussions in cognitive science and philosophy over the embodiment of cognition, the embeddedness (or situatedness) of cognitive agents in one or another physical and social environment, and the enaction of cognition through the interaction of agents with their environment, so that mind and world may be seen as inextricably intertwined. It is the successor to three previous symposia at the annual convention of the AISB on the theme of “Re-conceptualizing mental ‘illness'”.

  • Principles of Robotics

    The workshop will take the form of a debate on each of the 5 EPSRC Principles of Robotics, with at least one participant speaking in defence of the principle and one providing a critique.  These focused debates will be followed by a broader and more open-ended discussion structure according to ideas raised in the written contributions, and with the goal of formulating some consensus recommendations.

  • Social Aspects of Cognition & Computing

    We now invite submissions to this two-day Symposium, which falls into the relatively new area of the intersection of computer science and social sciences. Known as social computing, this intersection has far reaching consequences for many fields including AI and philosophy. In order to have a fruitful discussion we intend social computing in a broad sense to explore different levels of social behavior in computational systems, both natural and artificial.

Information

Date: 4th, 5th, 6th April 2016The_Edge

Location: The Edge, Sheffield

Programme:
Final Programme

Registration: Registration is now CLOSED.
Registration costs for the conference are as follows.  Registration includes admission to all convention sessions, and lunch and refreshments during the days of the convention.  There will be an additional cost for the conference social event/dinner on the Tuesday evening.

AISB Member Cost AISB Non-member cost
Advance Registration: 3 day £250 £310
Advance Registration: 2 day £210 £260
Advance Registration: 1 day £170 £220
Late Registration (from 1st April): 3 day £310 £350
Late Registration (from 1st April): 2 day £260 £310
Late Registration (from 1st April): 1 day £210 £260

You can become a member of AISB HERE.

 

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