THE CONFERENCE HAS NOW FINISHED
The AISB Convention is an annual conference covering the range of AI and Cognitive Science, organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour. The 2016 Convention will be held at the University of Sheffield, UK, from 4-6th April 2016. Prof Tony Prescott (Department of Psychology) and Prof Daniela Romano (visiting academic at Sheffield Robotics and Professor in Computing at Edge Hill University) are the 2016 conference chairs, which will be hosted by Sheffield Robotics.
The convention is structured as a number of co-located symposia on a wide variety of topics in Artificial Intelligence and Cognitive Science, together with a number of plenary talks and events. Each symposium lasts for one or two days, please see the individual symposium information for information and details of paper submissions.
SymposiaAI & Games Symposium Programme Artificial Sexuality Symposium Programme Computational Creativity Symposium Programme Embodied Cognition, Acting & Performance New Frontiers in Human-Robot Interaction Symposium Programme New Perspectives on Depression: Lifting the Veil Symposium Programme Principles of Robotics Symposium Programme Social Aspect of Cognition & Computing Symposium Programme
The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games.
Computer games now form an important sector of the computing and entertainment industries, but the need for better artificial intelligence in games is deeply felt and recognised by the industry. Conversely, games offer new challenges and excellent application domains for AI technology and research. Games are increasingly used for education, serious games or game-based learning, where AI techniques can create a believable, engaging experience for learners. The AI & Games Symposium focuses on the application of artificial intelligence techniques, frameworks and theories to the creation of engaging intelligent games.
Sexual activity is central to our very existence; it shapes how we think, how we act and how we live. It is deeply embedded in our society. With cognitive systems development being heavily influenced by human cognition, perception, and interaction, should sexual behaviour and sexuality be part of that influence? Previous research has examined what might happen to us if we form close relationships with machines and intelligent systems. We feel that this is only one aspect of what we term Artificial Sexuality, and suggest that there are multiple and equally important strands that have not yet been fully explored, including – but by no means limited to – modelling sex and cognition, embodiment, gender issues, reproduction, ethics, and law.
This symposium aims to bring together researchers to discuss the question of what it means for computers to model creative behaviour, or indeed to behave themselves in a way that might be considered creative. In addition to the description of computational approaches to generating creative output in a variety of domains, we will be considering the evaluation of computational creativity, both in terms of process and product, as well as the computational assessment of the creativity of other human and digital agents.
In our research, the four branches of radical cognitive science—embodied, embedded, enactive and ecological—dialogue with performance, with particular focus on post-cognitivist approaches to understanding the embodied mind-in-society; de-emphasising the computational and representational metaphors; and embracing new conceptualisations grounded on the dynamic interactions of “brain, body and world”. Radical cognitive science reaches out to areas of scholarship also explored in the fields of performance practice and training as we aim to facilitate a new inter- and transdisciplinary discourse in which to jointly share and explore common reactions of embodied approaches to the lived mind.
Human-Robot Interaction (HRI) is a quickly growing and very interdisciplinary research field. Its application areas will have an impact not only economically, but also on the way we live and the kinds of relationships we may develop with machines. Due to its interdisciplinary nature, different views and approaches towards HRI need to be nurtured. In order to help the field to develop, this symposium will encourage submissions in a variety of categories, thus giving this event a unique character. The symposium will consist of paper presentations, panels and, importantly, much time for open discussions which will distinguish this event from regular conferences and workshops in the field of HRI.
This symposium seeks to weave together a number of innovative strands of development in our understanding of depression as a major mental health issue: what it is (one thing or many different things?), what causes it (or is that asking the wrong question?), how it stands in relation to ongoing discussions in cognitive science and philosophy over the embodiment of cognition, the embeddedness (or situatedness) of cognitive agents in one or another physical and social environment, and the enaction of cognition through the interaction of agents with their environment, so that mind and world may be seen as inextricably intertwined. It is the successor to three previous symposia at the annual convention of the AISB on the theme of “Re-conceptualizing mental ‘illness'”.
The workshop will take the form of a debate on each of the 5 EPSRC Principles of Robotics, with at least one participant speaking in defence of the principle and one providing a critique. These focused debates will be followed by a broader and more open-ended discussion structure according to ideas raised in the written contributions, and with the goal of formulating some consensus recommendations.
We now invite submissions to this two-day Symposium, which falls into the relatively new area of the intersection of computer science and social sciences. Known as social computing, this intersection has far reaching consequences for many fields including AI and philosophy. In order to have a fruitful discussion we intend social computing in a broad sense to explore different levels of social behavior in computational systems, both natural and artificial.
Location: The Edge, Sheffield
Registration: Registration is now CLOSED.
Registration costs for the conference are as follows. Registration includes admission to all convention sessions, and lunch and refreshments during the days of the convention. There will be an additional cost for the conference social event/dinner on the Tuesday evening.
|AISB Member Cost||AISB Non-member cost|
|Advance Registration: 3 day||£250||£310|
|Advance Registration: 2 day||£210||£260|
|Advance Registration: 1 day||£170||£220|
|Late Registration (from 1st April): 3 day||£310||£350|
|Late Registration (from 1st April): 2 day||£260||£310|
|Late Registration (from 1st April): 1 day||£210||£260|
You can become a member of AISB HERE.